Mosaic
Spring
2024
Mosaic Spring 2024
This semester, students submitted a number of excellent media projects, in digital, physical, and hybrid forms. In total, 18 works were selected to be featured in the exhibition. This semester, student art focused on a diverse range of topics and themes, and delved into artificial intelligence (AI), gender and body image, nostalgia, community, family, and more.
Awards
The following awards were given this semester:
- Most Impactful
- Best Technical Execution
- Best Website
- Best Physical Object
- Best Visual Imagery
- Best Storytelling
- Best Interaction Design
The Winners
This semester’s exhibition showcases the creativity and hard work of Dawson College students, featuring projects that reflect a deep attention to detail and engagement with important contemporary themes. The displayed works include websites, photography, journalism, and handcrafted art objects, each demonstrating unique perspectives and technical skills. The work below provides an opportunity to explore how students have combined traditional and digital mediums to create impactful and thought-provoking pieces.
Most Impactful: “Twisted” by Sofia Scroggins-Hadley
t w i s t e d from Sofia Scroggins on Vimeo.
From the artist: “Twisted explores body dysmorphia – a condition that manipulates one’s perception of self. This project aims to unveil the viewpoint of an individual grappling with this life-altering condition. It validates their experience by giving the viewer insight of the inner workings of their mind and twisted perception. It depicts the feeling of being a guest in your own body, loneliness, and frustration through mixed media animation. The mediums and techniques used help translate the meaning to the piece.
Best Technical Execution: “Darwinism and The Artificial Sapiens” by Omar Sameh Mohamed
Darwinism and the Artificial Sapiens (website)
From the artist: “Exploring evolution through the lens of Darwinism as artificial intelligence emerges as a species on Earth.
Best Journalism / Virtual Magazine: “The Dead Future” by Gabriella Raimondo
From the artist: “A digital interactive magazine on google slides that contain scripts, short stories, music, photography, poems, and paintings. They compare human art to art generated by AI, by having half the work created by me, and the other half was put into AI platforms.”
Best Physical Object: “In Memory of My Best Friend” by Natasha Assaad
From the artist: For my project, I am going to be addressing themes of childhood, and wishing you could hold on for longer. I will be addressing this by making a physical box with an audio story. I will be making an audio story about losing a “best friend”, which will be a metaphor for losing your childhood. The box will contain this friend, which is a wilted flower. I will decorate the box like a little room for the flower, or a coffin for the flower, trying to represent the death of childhood, and not being able to do anything to stop it.
Best Storytelling: “Aswan” by Omar Sameh Mohamed
From the artist: “Using graphic design, photography, design and illustration, a young woman sets out to repair her severed Egyptian roots when the unexpected death of her father leads her to discover a collection of photographs taken at various stages throughout his life.”
Best Interaction Design: Maude’s Diary by Victoria Cadieux:
From the artist: “I decided to create Maude’s Diary to highlight the sexism our society has taught AI and how it could greatly affect us in the long run. Specifically, this project focuses on Deepfakes and their effects on young girls when they are used as a revenge or as a sexist way to “prank” them. The game consists of an interactive “diary controller,” which is supposed to represent the diary of a fourteen year old girl named Maude. The player has to interact with the diary in some way to trigger a story Maude wrote about in her diary to be read. Maude starts out very happy, but begins to become sadder and sadder, until the player learns that Maude has had Deepfakes posted of her online by classmates at school. The game ends showing that these types of stories are true, with sources, research, and parts of my manifesto included in the physical “diary controller.” This game came to life because I, as a woman, sometimes fear what could happen to me and others knowing the disgusting amusement some people get from sexualizing women and possibly ruining their lives, careers or self-esteems by posting them in fake sexual situations.”
Other Projects Included in the Winter 2024 Mosaic
I Love You Very Much Forever by Megan Elkouby: “Multimedia piece consisting of three layers: base(canvas&cyanotype prints), projection(short video), music. Theme: my relationship with peace and myself, others, nature. Interconnectedness.”